HORIZON FORBIDDEN WEST: AUDIENCE AND INDUSTRY
1) What statistics can you find for the number of male / female players for the major consoles?
- PlayStation 5: 71% male 29% female
- Xbox Series X|S: 68% male 32% female
- Nintendo Switch: 54% male 46% female
- PC: 61% male 39% female
2) What is the difference between 'hardcore' and 'casual' gamers - and which do you think would play Horizon Forbidden West?
3) What are the different reasons YouGov researched for why players play games? Which of these would apply to Horizon Forbidden West?
- The land is dying. Vicious storms and an unstoppable blight ravage the scattered remnants of humanity, while fearsome new machines prowl their borders. Life on Earth is hurtling towards another extinction, and no one knows why.
- It's up to Aloy to uncover the secrets behind these threats and restore order and balance to the world. Along the way, she must reunite with old friends, forge alliances with warring new factions and unravel the legacy of the ancient past – all the while trying to stay one step ahead of a seemingly undefeatable new enemy.
Industry research
1) Research Sony PlayStation Studios.
- This organisation has defined gaming for generations. Our collective of studios and teams span the globe – and together – advance gaming and the positive impact it has on people’s lives.
- PlayStation Studios is the fabric that binds us together, with the boldness and spirit to explore, the passion to invent and reinvent, and the confidence to let imagination lead the way.
2) What studios are part of Sony PlayStation Studios?
- Team Asobi, Bend Studio, Bluepoint Games, Firesprite
3) What notable games have they produced?
- AstroBot, Hell Divers2, Until Dawn.
4) Now research Guerrilla Games. Look at the 'Explore' page in particular. Who owns Guerrilla Games and how does it reflect the modern videogames industry?
- Sony Interactive Entertainment Europe. We started in 2003, and have pushed the boundaries of technical and artistic excellence in our games ever since.
5) Choose one of the 'Guerrilla Spotlight' features and write three things you learn about the videogames industry and/or Guerrilla Games from the interview.
- Gain insight into what goes into building the AI behavior of the Waterwing. These parts generalise to the other machines built for Horizon Forbidden West.
- Learn about the navigation and movement solutions used in Horizon Forbidden West in air and underwater.
- Learn about the AI components for melee combat of machines.
1) Which three companies merged to become Guerrilla Games?
- That collective of developers was formed by Orange Games, Digital Infinity, and Formula Game Development.
2) What other games and franchises were created by Guerrilla Games?
- Nijmegen Adventure, by Wim Couwenberg, released in 1980.
3) How did Guerrilla maximise the Killzone franchise?
- By releasing sequels and games on multiple PlaySations.
4) What did Sony sign with Guerrilla in 2004?
- A deal where Guerrilla Games became an exclusive PlayStation developer.
5) How is Horizon Forbidden West described in the article and what is the next stage for the franchise?
- It’s a world bearing the scars of a mysterious lost civilization, a far future that looks like a distant past, and it’s just about hospitable that you can exhale and take in the scenery now and then.
2) Why is regulating videogames difficult in the digital age?
3) Are attitudes towards media content and regulation changing as a result of the internet? Explain your answer.
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