THE SIMS FREEPLAY CSP - LANGUAGE & REPRESENTATION
Language / Gameplay analysis 1) What elements of gameplay are shown? - Rewards for regular playing (need to get a job). - Toilet - tasks - growing up 2) What audience is the trailer targeting? - Female target audience - more costume options when creating female Sims. 3) What audience pleasures are suggested by the trailer? - Home store - Intertextuality - SimChef/MasterChef. 1) How is the game constructed? - You are creating a life for a Sim character. - You choose it's appearance and lifestyle and interests. 2) What audience is this game targeting? - Teens and young adults 3) What audience pleasures does the game provide? - It allows for customisation as audiences are able to personalise their interests into characters. - It also allows for a narrative to be as it lets you create your own stories and a life for a character. 4) How does the game encourage in-app purchases? - Representations 1) How do the expansion pack (DLC) trailers reinforce or challenge dominant ideologies? 2)