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Showing posts from November, 2024

THE SIMS FREEPLAY CSP - LANGUAGE & REPRESENTATION

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Language / Gameplay analysis 1) What elements of gameplay are shown? - Rewards for regular playing (need to get a job). - Toilet - tasks - growing up 2) What audience is the trailer targeting? - Female target audience - more costume options when creating female Sims. 3) What audience pleasures are suggested by the trailer? - Home store - Intertextuality - SimChef/MasterChef. 1) How is the game constructed? - You are creating a life for a Sim character. - You choose it's appearance and lifestyle and interests.  2) What audience is this game targeting? - Teens and young adults 3) What audience pleasures does the game provide? - It allows for customisation as audiences are able to personalise their interests into characters. - It also allows for a narrative to be as it lets you create your own stories and a life for a character. 4) How does the game encourage in-app purchases? - They provide limited time offers on certain rewards which can encourage this. Representations 1) How do the...

VIDEOGAMES: HENRY JENKINS - FANDOM AND PARTICIPATORY CULTURE

FANDOM 1) What is the definition of a fan? - A  person who likes and admires someone or something in a very enthusiastic way. 2) What the different types of fan identified in the factsheet? -  Hardcore/True Fan -  Newbie - Anti-fan 3) What makes a ‘fandom’? - A term used to apply to groups of people fascinated with any subject. 4) What is Bordieu’s argument regarding the ‘cultural capital’ of fandom? - Bordieu argues a kind of ‘cultural capital’ which confers a symbolic power and status for the fan, especially within the realm of their fandom. 5) What examples of fandom are provided on pages 2 and 3 of the factsheet? - Fan art for Sherlock Holmes the book from 19th Century  - Fan art for Sherlock the show 21st Century 6) Why is imaginative extension and text creation a vital part of digital fandom? -  Digital fandoms use technology in multiple ways and Fiske sees this as  the ‘cultural economy’ of fandoms, one that is focused not on making  m...